Friday, August 7, 2009

Need for Speed: Most Wanted (NFS:MW)

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Need for Speed: Most Wanted (NFS:MW) is a racing video game, developed by EA Black Box and first released by Electronic Arts in North America on November 11, 2005. It is part of the Need for Speed series of games. The game reintroduces police chases into a large body of the game's street racing-oriented game play, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.

Most Wanted has been released for Windows-based personal computers, the PlayStation 2, PlayStation Portable, Nintendo GameCube, Xbox, Xbox 360 (as a launch title), Game Boy Advance, Nintendo DS and mobile phones. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5-1-0 has been released for the PlayStation Portable. This is the First game in Need for Speed (series) to be rated T (Even though the European Version is Still Rated 3+ ).



Need for Speed: Most Wanted 'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' tenth anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia;[1] only the PlayStation 2 version of Black Edition was released additionally for Europe.
North American cover art for Windows version
Developer(s) EA Black Box, EA Redwood Shores
Publisher(s) Electronic Arts
Composer(s) Paul Linford
Series Need for Speed
Engine EAGL 3
Version 1.3 (December 6, 2005)
Platform(s) Xbox 360, Microsoft Windows, PlayStation 2, Xbox, GameCube, PlayStation Portable, Game Boy Advance, Nintendo DS, Mobile phone
Release date(s) November 11, 2005[show]
Nintendo DS

PAL November 11, 2005
NA November 15, 2005
PlayStation 2
NA November 15, 2005
PAL November 25, 2005
GameCube & Windows
NA November 15, 2005
PAL November 25, 2005
Game Boy Advance
NA November 15, 2005
PAL November 25, 2005
Xbox 360
NA November 16, 2005
PAL December 2, 2005
Mobile
NA December 21, 2005
Xbox
NA November 15, 2005


PAL November 25, 2005

Genre(s) Racing
Mode(s) Single-player, Multiplayer
Rating(s) BBFC: PG
ESRB: T
OFLC: G
PEGI: 3+

Media CD, DVD, UMD, GameCube Game Disc, GBA Cartridge, NDS Game Card
System requirements Microsoft Windows
Windows 2000 or better
1.4 GHz CPU
256 MB RAM
3 GB hard disk space,
DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro
DirectX 9.0c compatible sound card

Input methods Keyboard and mouse, Steering Wheel, Gamepad

Rock Band 2


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Rock Band 2 is a music video game developed by Harmonix Music Systems, as the sequel to Rock Band. It is the second title in the Rock Band series. The game software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for the Xbox 360 was made available on October 19, 2008,[8] the same date that the PlayStation 3 versions of the software, hardware, and bundle of the two were released. Versions of the game for the Wii and PlayStation 2 platforms were released on December 18, 2008.[6]

The game allows players to perform in virtual bands by providing up to four players with the ability to play three different peripherals modeled after music instruments (a guitar peripheral for lead guitar and bass guitar gameplay, a drum peripheral, and a microphone). These peripherals are used to simulate the playing of rock music by hitting scrolling notes on-screen. In addition to the 84 songs included on the game disc and 20 free downloadable songs, over 550 additional downloadable songs have been released for the Xbox 360, Wii, and PlayStation 3 versions, with more added each week. All of these songs, existing and future, are compatible with all Rock Band titles. Rock Band 2 features improved drum and guitar controllers, while supporting older controllers, as well. New features include a "Drum Trainer" mode, a "Battle of the Bands" mode, online capabilities for "World Tour" mode, and merchandising opportunities for the players' virtual bands.

Rock Band 2 received very positive reviews from critics upon release and sold 1.7 million copies through the end of 2008
Developer(s) Harmonix (Xbox 360/PS3)
Pi Studios (PS2/Wii)
Publisher(s) MTV Games
Distributor(s) EA Distribution
Designer(s) Dan Teasdale[1]
Sylvain Dubrofsky[1]
Casey Malone[1]
Platform(s) Xbox 360, PlayStation 3, Wii, PlayStation 2
Release date(s) Xbox 360
NA September 14, 2008[2]
EU November 21, 2008[3]
PlayStation 3
NA October 19, 2008[4]
EU March 27, 2009[5]
PlayStation 2
NA December 18, 2008[6]
EU March 27, 2009[5]
Wii
NA December 18, 2008[6]
EU September 25, 2009

Genre(s) Music, Simulation[7]
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
PEGI: 12+

Media DVD (Xbox 360, PS2), Blu-Ray (PS3) Wii Optical Disc (Wii)
Input methods Guitar controller (game packaged with Fender Stratocaster controller), drum controller, USB microphone, gamepad

FIFA 10.


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FIFA 10 will be the next installment of EA's FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It will be available for Sony's PlayStation 2 and PlayStation 3, Microsoft Windows and Xbox 360 and the Nintendo Wii. Versions of the game will also be released for the Apple iPhone/iPod Touch, Nintendo DS, Nokia N-Gage, Sony PSP and for mobile phones.

EA Canada's FIFA 10 will be the first version of the game to be the head sponsor of a football team. It was confirmed on producer David Rutter's Twitter that FIFA 10 will be sponsoring English Football League One club Swindon Town.[3]

The UK cover featuring Theo Walcott, Wayne Rooney and Frank Lampard
Developer(s) EA Canada
Publisher(s) EA Sports
Series FIFA
Platform(s) Home console/PC version
PlayStation 2, PlayStation 3, Wii, Windows, Xbox 360
Other versions
iPhone/iPod Touch, Mobile Phone, Nintendo DS, N-Gage, PSP
Release date(s) 2 October 2009[1]
Genre(s) Sports
Rating(s) OFLC: G

Media DVD, Blu-Ray, Wii Optical Disc, UMD, DS Card, Download[2]

Upcoming FIFA 2010

FIFA, also known as FIFA Football or FIFA Soccer, is a series of football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer, Kick Off and Matchday Soccer had been developed since the late eighties and were already competitive in the games market when EA announced a football game as the next addition to their EA Sports label.

When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish Primera Liga, German Bundesliga, French Ligue 1 and also less prominent leagues such as US Major League Soccer, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Championship, and UEFA Champions League, as well as a series of football management titles.

FIFA 09


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FIFA 09 is the latest installment of Electronic Arts' FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2008 in Australia, 3 October 2008 in Europe, and 14 October in North America.[3] The N-Gage version was released on 18 November 2008.[4][5] An intended release of the game for the iPhone OS some time in 2009 was announced by EA on March 24, 2009.[6]

The demo was released on 10 September 2008 for PC[7] and on 11 September 2008 for PlayStation 3 and Xbox 360.[8][9] The PS3 and Xbox 360 demos were identical with the exception of the stadium used with the PS3 featuring the FIWC Stadium and the Xbox 360 version using the new Wembley Stadium. The tagline for the game is "Let's FIFA 09."

The UK cover featuring Ronaldinho and Wayne Rooney
Developer(s) EA Canada
Publisher(s) EA Sports
Designer(s) David Rutter (PS3 and Xbox 360)
Kaz Makita (Wii)
Paul Hossack (PS2, PSP, DS, PC)[1]
Series FIFA series
Version 1.03 (PS3)
Platform(s) PC, Mobile phone, N-Gage 2.0,[2] Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, Zeebo
Release date(s) AUS 2 October 2008
EU 3 October 2008
NA 15 October 2008
N-Gage
INT November 18, 2008

Genre(s) Sports
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Everyone (E)
PEGI: 3+

Media DVD, Blu-ray Disc, UMD, DS Game Card
System requirements Operating Systems: Windows XP SP2 / Windows Vista
- CPU: 2.4 GHz

- RAM: 512 Megabytes of RAM (1 GB required for Windows Vista)

- DirectX 9.0c Compatible 3D accelerated 128 MB video card or equivalent (must support Shader Model 2.0 or above)

- DirectX 9.0c Compatible Sound Card

512kbit/s or greater broadband connection for online gameplay

- 6.1 GB free hard disk space for DVD format and additional space required for DirectX 9.0c installation

- 8x or faster DVD-ROM drive

Input methods Gamepad, Keyboard and Mouse

Cricket 09


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Cricket 09 is an upcoming EA Sports video game, expected to be released on Microsoft Windows. Cricket 09 would be the ninth major release in the EA Sports Cricket series,


[edit] Game Details
Little is known about Cricket 09, with no formal announcement from EA Sports of the title. Speculation regarding the release of a new title was ignited by a classification of the game by the Australian Office of Film and Literature Classification.[1]

A New Zealand shopping website Mighty Ape listed a cricket video game titled "EA Sports ICC Cricket 09: 20/20 World Cup" that was to be released on Friday, 8 May 2009 on Microsoft Windows.[2], however this was since taken down, leading to speculation the game had been cancelled.

Further suspicion of a cancellation came from a blog post by EA Sports chief Peter Moore[3] where he stated EA Sports had "absolutely nothing to announce about a cricket game". However past denial of the existence of a Wii version of the game[4], suggests that it is just an unannounced game, rather than a non-existent one. Other evidence supporting the game's existence is the ability to register the game in EA's online registration site[5], with it listed under the name Cricket 09 in the PC category
Developer(s) HB Studios
Publisher(s) Electronic Arts Canada
Platform(s) Microsoft Windows
Genre(s) Sports
Mode(s) Single Player
Rating(s) OFLC: G

Input methods Keyboard, Gamepad

UEFA Euro 2008


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UEFA Euro 2008 is the official video game of the UEFA Euro 2008 tournament. The PlayStation 3 and Xbox 360 versions were developed by EA Canada. The PSP, PlayStation 2 and PC versions were developed by HB Studios. The European and North American versions were released on April 18, 2008 and May 20, 2008 respectively.[1] PC, PlayStation 3 and Xbox 360 demos have been released. Commentary is from ITV Sports' Clive Tyldesley and Andy Townsend.

Developer(s) EA Canada, HB Studios
Publisher(s) EA Sports
Series UEFA EURO series
Platform(s) PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, PC
Release date(s) NA May 19, 2008
EU April 18, 2008
AUS April 17, 2008

Genre(s) Sports
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Everyone
PEGI: 3+

System requirements Operating Systems: Windows XP SP2 / Windows Vista
Input methods Gamepad
Keyboard and mouse
- CPU: 2.0 GHz

- RAM: 512 Megabytes of RAM (1 GB required for Windows Vista)

- DirectX 9.0c Compatible 3D accelerated 128 MB or higher video card. Not supported chipset (Geforce4 Mx Series)

- DirectX 9.0c Compatible Sound Card or higher

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UEFA Euro 2008 Teams[2]
Albania
Andorra
Armenia2
Austria, 3
Azerbaijan2
Belarus2
Belgium
Bosnia and Herzegovina
Bulgaria
Croatia4
Cyprus1
Czech Republic
Denmark
England
Estonia
Faroe Islands2
Finland1
France
Georgia2
Germany
Greece
Hungary1
Iceland2
Republic of Ireland
Israel1
Italy
Kazakhstan2
Latvia
Liechtenstein
Lithuania2
Luxembourg2
Macedonia2
Malta
Moldova2
Montenegro2, 3
Netherlands2
Northern Ireland
Norway
Poland
Portugal4
Romania
Russia4

True Crime: Streets of LA


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True Crime: Streets of LA is a video game developed by Luxoflux and published by Activision for the Xbox, PlayStation 2 and GameCube in 2003. Activision later released versions for Windows and the Mac in 2004. The computer versions contained various extras, such as multiplayer games, unlockable characters, training videos and songs.
Developer(s) Luxoflux
Publisher(s) Activision
Platform(s) Windows, Mac, Xbox, PS2, GameCube, Mobile phone
Release date(s) November 3, 2003[show]
PlayStation 2[1]
NA November 3, 2003
PAL November 7, 2003
Xbox[2]
NA November 3, 2003
PAL November 7, 2003
GameCube[3]
NA November 3, 2003
PAL November 21, 2003
Mobile[4]
February 3, 2004
Windows[5]
NA May 11, 2004
PAL May 28, 2004
Macintosh[6]
NA March 6, 2005

Genre(s) Third-person shooter
Mode(s) Single-player
Rating(s) ESRB: M
OFLC: MA15+
PEGI: 16+

Overview
One of the first open world action games to be released after Grand Theft Auto III, True Crime: Streets of LA focuses on the other side of the law in the genre of the police procedural. The player is given a good cop/bad cop rating based on the morality of the player's actions. These actions affect the storyline, leading to one of three different endings.

True Crime's gameplay has been called "the GTA III clone where you play a cop," [7] because the general mechanics are basically the same: the player wreaks havoc across the city and progresses through the story at their own leisure. However, since the player is on the other side of the law, there are several differences between Grand Theft Auto and True Crime. First, the repercussions for committing crimes are less severe in True Crime, but Nicholas Kang Wilson's rank in the police force drops, sometimes to the point where he is exiled from the force itself, in which case the player will have to perform several "good cop" actions to rejoin

Tekken 6


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Tekken 6 (鉄拳6?) is the latest installment of Namco's Tekken series, which was released to Japanese arcades on November 26, 2007 and will release for the PlayStation 3 and Xbox 360 on October 27, 2009 in North America (Australian release is Nov 1). It is the first game to be released on the PlayStation 3-based System 357 arcade board.[2] At the 2008 Tokyo Game Show, it was announced the console version of Tekken 6, which will include the new stages and characters of Tekken 6: Bloodline Rebellion, will arrive on PlayStation 3 and Xbox 360. On April 28 2009, Namco announced it would also be releasing the game for PlayStation Portable, featuring additional content.
Developer(s) Namco Bandai
Publisher(s) Namco Bandai
Native resolution 1080p, 720p
Platform(s) Arcade, PlayStation 3, Xbox 360, PlayStation Portable
Release date(s) Arcade
JP November 26, 2007
PlayStation 3, Xbox 360, and PlayStation Portable
NA October 27, 2009[1]

Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Rating Pending (RP)

Media Blu-ray Disc,DVD-DL,Universal Media Disc
Arcade system Namco System 357
CPU Microprocessor consisting of one 3.2 GHz PowerPC-based Power Processing Element (PPE) and six Synergistic Processing Elements (SPEs)

Wednesday, August 5, 2009

Counter-Strike: Source


Counter-Strike: Source (abbreviated CS:S) is a first-person shooter video game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.

Medal of Honor: European Assault



Medal of Honor: European Assault is the 8th installment in the long running Medal of Honor series. European Assault was released for PlayStation 2, GameCube, and Xbox in June 2005. The game's story was written by John Milius, the writer of Apocalypse Now.

Medal of Honor: European Assault was formerly titled Medal of Honor: Dogs of War, however, this was changed due to the French translation that apparently means "Mercenaries". The name was changed to European Assault, which is fitting considering that gameplay takes place in the European Theatre (which included Europe and North Africa).
Developer(s) EA Los Angeles
Publisher(s) EA Games
Series Medal of Honor
Platform(s) GameCube, Xbox, PS2
Release date(s) NA June 7, 2005
PAL June 17, 2005

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
OFLC: M15+
PEGI: 16+

Media DVD, Nintendo optical disc

The King of Fighters XII



The King of Fighters XII (KOF XII) is the latest installment of The King of Fighters series. SNK Playmore announced that it is abandoning the Atomiswave system and is moving its most popular game franchises to the Taito Type X2 arcade system. KOF XII uses newly-drawn 2D sprites on 2D backgrounds. Due to the time the developers took to make the sprites, there are 20 playable characters (the lowest number of characters ever had in a game from the series). The game was released in Japan in April 2009 for arcades. Home versions of the title for Xbox 360 and PlayStation 3 (PS3) had a worldwide release in July 28 of the same year. Like The King of Fighters '98 and The King of Fighters 2002, this game does not have a storyline; the saga from Ash Crimson that started in King of Fighters 2003 will finish in a sequel.

Developer(s) SNK Playmore
Publisher(s) SNK Playmore, Ignition Entertainment
Platform(s) Arcade, PlayStation 3, Xbox 360
Release date(s) Arcade
JP April 10, 2009[1][2]
PlayStation 3 & Xbox 360
WW July 28, 2009[3][4]
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
Rating(s) CERO: B
ESRB: T
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Taito Type X2

Call of Duty 4: Modern Warfare


Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Windows, Xbox 360, and Wii. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, and it was released for the Mac in September 2008. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.

The story takes place in a fictional near-future, where a radical leader has staged a coup d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

The game was given considerable praise, receiving an aggregated score of 94% from both Game Rankings and Metacritic. The gameplay, multiplayer, and story received particular praise, while criticism targeted what was perceived as an inability to revolutionize the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching over seven million copies by January 2008, and over 13 million by May 2009


Developer(s) Infinity Ward
Aspyr (Mac conversion)
Treyarch (Wii conversion)[1]
Publisher(s) Activision
Designer(s) Keith Arem
Writer(s) Jesse Stern
Composer(s) Stephen Barton, Harry Gregson-Williams
Series Call of Duty
Engine Proprietary
Native resolution 600p (console versions)
Version 1.7 (as of June 28, 2008)
Platform(s) Mac OS X, PlayStation 3, Wii, Windows, Xbox 360
Release date(s) Consoles and Windows
NA November 6, 2007
AUS November 7, 2007
EU November 9, 2007
Mac
NA September 26, 2008
Wii[1]
NA November 10, 2009

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer (online, LAN, PlayStation Network, Xbox Live)
Rating(s) BBFC: 15
ESRB: M
OFLC: MA15+
PEGI: 16+

Media Blu-ray Disc, DVD-DL, download
System requirements See Development
Input methods Gamepad, keyboard and mouse

Grand Theft Auto: Liberty City Stories(psp)


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Grand Theft Auto: Liberty City Stories is a sandbox-style action-adventure video game developed by Rockstar North and Rockstar Leeds.[2] It is the ninth game in the Grand Theft Auto series. It was released for the PlayStation Portable in North America on October 25, 2005 and in the United Kingdom (UK) on November 4, 2005. The game was succeeded by Grand Theft Auto: Vice City Stories.

A port for the PlayStation 2 was released on June 6, 2006 in North America, and June 22, 2006 in the UK and the rest of Europe.[3][4] At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version.[5] The PS2 port does not feature the multiplayer mode or custom soundtrack ripping capability, in comparison to its PSP counterpart

Developer(s) Rockstar Leeds, Rockstar North
Publisher(s) Rockstar Games
JP Capcom

Series Grand Theft Auto
Platform(s) PlayStation Portable, PlayStation 2
Release date(s) PSP
NA October 25, 2005
PAL November 4, 2005
PS2
NA June 6, 2006
PAL June 22, 2006

Genre(s) Action
Mode(s) PSP: Single-player, multiplayer
PS2: Single player
Rating(s) BBFC: 18
ESRB: M
OFLC: MA15+
OFLC: R18[1]
PEGI: 18+

Media UMD, DVD
System requirements PSP: Memory Stick PRO Duo
PS2: Memory card

Input methods Gamepad

Moto Racer 2


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Moto Racer 2 is a PC and PlayStation motorcycle game. Made by Delphine Software International and released in 1998, it is a sequel to 1997's Moto Racer. It has many more tracks, and has a new track editing system. The soundtrack is by two Vallejo, California punk bands, Bottomdawg, and The V-Town Have Nots.

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Developer(s) DSI/EA
Publisher(s) DSI/EA
Engine custom
Platform(s) Windows, PlayStation
Release date(s) 1998
Genre(s) racing
Mode(s) Single player, Multiplayer
Rating(s) ELSPA: 3+
Media 1 CD
System requirements PSX, Windows 95, Windows 98 or later

Need for Speed: Undercover


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Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS[3] and mobile phone in November 2008.[9][10][11] The game was later released on the iPhone OS on April 27, 2009. The games take place some time after Need For Speed: Carbon and some time before Need for Speed: World Online. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined.[12] Need for Speed: Undercover is also the last Need for Speed game on the PlayStation 2
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Developer(s) EA Black Box
Firebrand Games (Nintendo DS)
Publisher(s) Electronic Arts
Designer(s) Oliver Marriott (director)[1]
Series Need for Speed
Engine Havok, Heroic Driving Engine (PS3, 360, PC, PS2)[2]
Octane Engine (DS)
Proprietary ( WII, iPhone)
Platform(s) Microsoft Windows, Windows Mobile, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, N-Gage 2.0,[3] Symbian OS, Wii, Xbox 360, [4] iPhone OS[5][6]
Release date(s) NA November 18, 2008[7]

AUS November 20, 2008[4]
EU November 21, 2008[4]


Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) ESRB: T
OFLC: G
PEGI: 12+
Apple: 4+
Media Blu-ray Disc, download, DVD, Wii Optical Disc, UMD
System requirements Minimum (PC):[8][show]
Windows XP or Vista with latest service pack
Intel Pentium 4 (or equivalent) CPU running at 2.8 GHz or higher (3.0 GHz for Windows Vista) or AMD processor at 2.8 GHz or higher RECOMENNDED: Intel Core 2 AMD processor or Pentium D at 3.2 GHz or higher
1 GB RAM RECOMENNDED: 2 GB RAM
GeForce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above and a supported chipset
DirectX compatible sound card
DirectX 10.0 version for fast gaming or equivalent (10.1 for Windows Vista)
8× or faster DVD Drive
5.5 GB of HD space
(For Online Play) Network card with broadband connectivity

Input methods Gamepad, Mouse and keyboard, Multitouch

Gran Turismo 5



Current logo for Gran Turismo 5

Gran Turismo 5 (commonly abbreviated as GT5) is to be the fifth edition of the highly acclaimed Gran Turismo racing video game series. It is currently under development by Polyphony Digital and is to be published by Sony Computer Entertainment for the PlayStation 3.[2] It expands on the Prologue version and will be the first of the main numbered series to feature on the PlayStation 3.

For the first time in the main series, an online mode with 16 player capability will be available in the game. Also included for the first time will be damage modeling. Dynamic weather changes and night racing have also been hinted at,[3] but have yet to be officially confirmed. Licenses from WRC and NASCAR will also be featured for the first time in the Gran Turismo franchise.

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Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Designer(s) Kazunori Yamauchi
Series Gran Turismo
Platform(s) PlayStation 3[1]
Genre(s) Racing
Mode(s) Single-player, multiplayer, online multiplayer (16-player)
Media Blu-ray Disc
Input methods Gamepad, Steering wheel


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In a July 2008 interview with IGN, creator Kazonuri Yamauchi mentioned that 'at the moment', Polyphony Digital is focused on updates for Gran Turismo 5 Prologue and that Gran Turismo 5 may not be released until 2010.[8] On November 30, 2008. Sony’s chief executive in Southern Europe, James Armstrong, revealed in a statement to a Spanish newspaper that GT5 is expected to be released around Christmas 2009. SCEE UK later stated they could not confirm a launch date.[9]

It has been confirmed that Gran Turismo 5 will be released exclusively for PlayStation 3.[2] Yamauchi has commented that Gran Turismo 5 could have some compatibility with the PSP version.[10]

EA Cricket 2009



Game Details
Little is known about Cricket 09, with no formal announcement from EA Sports of the title. Speculation regarding the release of a new title was ignited by a classification of the game by the Australian Office of Film and Literature Classification.[1]

A New Zealand shopping website Mighty Ape listed a cricket video game titled "EA Sports ICC Cricket 09: 20/20 World Cup" that was to be released on Friday, 8 May 2009 on Microsoft Windows.[2], however this was since taken down, leading to speculation the game had been cancelled.

Further suspicion of a cancellation came from a blog post by EA Sports chief Peter Moore[3] where he stated EA Sports had "absolutely nothing to announce about a cricket game". However past denial of the existence of a Wii version of the game[4], suggests that it is just an unannounced game, rather than a non-existent one. Other evidence supporting the game's existence is the ability to register the game in EA's online registration site[5], with it listed under the name Cricket 09 in the PC category.