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True Crime: Streets of LA is a video game developed by Luxoflux and published by Activision for the Xbox, PlayStation 2 and GameCube in 2003. Activision later released versions for Windows and the Mac in 2004. The computer versions contained various extras, such as multiplayer games, unlockable characters, training videos and songs.
Developer(s) Luxoflux
Publisher(s) Activision
Platform(s) Windows, Mac, Xbox, PS2, GameCube, Mobile phone
Release date(s) November 3, 2003[show]
PlayStation 2[1]
NA November 3, 2003
PAL November 7, 2003
Xbox[2]
NA November 3, 2003
PAL November 7, 2003
GameCube[3]
NA November 3, 2003
PAL November 21, 2003
Mobile[4]
February 3, 2004
Windows[5]
NA May 11, 2004
PAL May 28, 2004
Macintosh[6]
NA March 6, 2005
Genre(s) Third-person shooter
Mode(s) Single-player
Rating(s) ESRB: M
OFLC: MA15+
PEGI: 16+
Overview
One of the first open world action games to be released after Grand Theft Auto III, True Crime: Streets of LA focuses on the other side of the law in the genre of the police procedural. The player is given a good cop/bad cop rating based on the morality of the player's actions. These actions affect the storyline, leading to one of three different endings.
True Crime's gameplay has been called "the GTA III clone where you play a cop," [7] because the general mechanics are basically the same: the player wreaks havoc across the city and progresses through the story at their own leisure. However, since the player is on the other side of the law, there are several differences between Grand Theft Auto and True Crime. First, the repercussions for committing crimes are less severe in True Crime, but Nicholas Kang Wilson's rank in the police force drops, sometimes to the point where he is exiled from the force itself, in which case the player will have to perform several "good cop" actions to rejoin
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