Wednesday, July 22, 2009

Plastation3



The PlayStation 3 (officially marketed PLAYSTATION 3 commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network,[5] which contrasts with Sony's former policy of relying on game developers for online play.[6] Other major features of the console include its robust multimedia capabilities,[7] connectivity with the PlayStation Portable,[8] and its use of a high-definition optical disc format, Blu-ray Disc, as its primary storage medium.[9] The PS3 was also the first Blu-ray 2.0-compliant Blu-ray player on the market.[10]

The PlayStation 3 was first released on November 11, 2006 in Japan,[11] November 17, 2006 in North America,[12] and March 23, 2007 in Europe and Oceania.[13][14] Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features[15] (the 20 GB model was not released in Europe or Oceania).[16] Since then, several revisions have been made to the console's available models.[17]



Manufacturer Sony, Foxconn and ASUSTeK for SCEI[1]
Product family PlayStation
Type Video game console
Generation Seventh generation era
Retail availability November 11, 2006
(details)
Units sold 22.73 million (as of March 31, 2009)[2] (see below)
Media Blu-ray Disc, DVD, CD (all models)
Super Audio CD (20 GB, 60 GB, 80 GB (CECHExx models)
Operating system XrossMediaBar
system software version 2.80[3]
CPU 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Storage capacity 2.5" SATA hard drive
(20 GB, 40 GB, 60 GB, 80 GB, or 160 GB included) (upgradeable)
Graphics 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer'
Controller input Sixaxis, DualShock 3
Connectivity (details)[show]
Flash memory input
MemoryStick/PRO/Duo*
SD/MMC*
CompactFlash/Microdrive*
Audio/video output

HDMI 1.3a out
S/PDIF out
AV Multi out
composite video/stereo audio cable**
S-Video cable
SCART cable
Component video cable
D-Terminal cable
Other

IEEE 802.11b/g Wi-Fi***
Bluetooth 2.0 (EDR)
4 × USB 2.0
(2 x in 40 GB model)
Wired gigabit Ethernet

--------------------------------------------------------------------------------
*60 and 80 GB models
**included in box
***40, 60, and 80 GB models
Online services PlayStation Network
Backward
compatibility PlayStation (all models)
PlayStation 2 (20 GB, 60 GB and CECHExx 80 GB models)
Predecessor PlayStation 2

Monday, July 20, 2009

Age of Empires the Age of Mythology




Buildings:-
The numerous buildings of each civilization in the game are masterfully detailed and rendered, which the great artists at Ensemble Studios can be thanked for. Each of the three civilizations has a distinct building set and like previous Age games, when one upgrades to the next age, the building set also changes.


God Powers
God powers are a new invention in the Age series and will forever change the way the game is played out. Each god grants one power per age and you may use them whenever you choose to throughout the game or in other words, you can save them up to use in the last age, use them immediately, or not use them at all. You can only use each power once during the game so you must be selective of the times you use them. Your god powers are displayed at the top center of your screen for easy access.


Interface
The interface of Age of Mythology is quite easy to use and is very logically designed. This section will help beginning players understand the layout of the screen, identifying both basic and advanced aspects of the interface such as the idle hero banner, grouping banners, and resource box. Every button and number are described in detail and if you have yet to play a game, this should give you a good jump start.



Game Maps
In Age of Mythology there are a wealth of new and interesting random maps to play, as well as some favorites from the past. There are twenty-three total map choices in all and that leaves quite a few possibilities when selecting random map. The "Random" option chooses a map that is ideal for regular one-on-one or team gameplay, while "Random All" will randomly choose any of the twenty-one maps, which may or may not be a map with a regular start or strategy. As always, there is a good mix of land, water, and mixed maps



Relics
As with god powers, relics are new territory in Age of Mythology. Though they've been around since Age of Empires, their use in Age of Mythology is drastically different. Relics are placed randomly around the map for players to pick up and gain bonuses from. They can only be picked up by your civilization's hero, whether it be the Egyptian pharaoh, Norse hesir, or one of the Greek heroes. Once picked up, the relics must be taken to the player's temple and garrisoned there in order to take advantage of them. There are a total of 47 relics, some more useful than others.



Techs
Technologies have always had their place in real-time strategy games and Age of Mythology continues that tradition well. There are well over one-hundred and sixty technologies in Age of Mythology in the categories of economic, military, and myth techs. With such a large number you are ensured to have a wealth of options and variety of gameplay. Also, this might pose a problem to your gameplay as you might be missing out on some very important technologies or getting the wrong ones. Study up on your techs and you can be sure that your units and economy will surpass your opponent.



Units
There are a wide variety of units in Age of Mythology, as there has been in previous Age games. One of the foremost factors that separates an expert player from an average player is understanding the relationship between units, or in other words, what counters what and what combinations of units work best. Becoming familiar with these concepts will ensure that you will consistently win battles. In this section we have separated every unit in the game into three categories based on the three cultures in the game. In addition to these sections, you will find unit tables for each of the cultures as well, which will give you valuable stats that will be integral in your understanding of the units.

Age of empires 2, the age of conquerers




Gameplay changes
The Conquerors Expansion also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life geographic locations, and new winter and tropical terrain textures were included. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the ram's speed and attack, while ships are able to form formations for more effective fighting. The graphics are the same, but new civilizations have been added such as the Spanish and the Huns.
Micromanagement is made easier, by an improved scripted
Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.


Campaigns
The Conquerors Expansion adds four additional single player campaigns. These are based on Attila the Hun's rise to power, Montezuma's defense against Hernándo Cortés and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors," is actually a group of unrelated single scenarios, each based on a significant historical battle. These include the Battle of Agincourt, the saga of Erik the Red, and the Battle of Hastings, among others. Possibly by coincidence, all three campaigns (excluding "Battles of the Conquerors") deal with the history of Spain. The Visigoths (who later became the Spaniards) play an important role in the Attila the Hun campaign, El Cid goes over the Christian reconquests against the Moors, and Montezuma is about the Spanish conquest. In addition, the "Lepanto" scenario from "Battles of the Conquerors is about a Spanish victory against the Ottoman Turks.


Compatibility Problems
While it is possible to run Age of Empires II: The Age of Kings and Age of Empires II: The Conquerors on Windows Vista and Windows 7, a compatibility problem with the games graphics engine will result in graphical errors also known as "toxic grass" (grass will be red and green pixelated and oceans will look pink, purple and cyan-blue). No patch has been released by Microsoft. Running these games with Windows XP compatibility settings or using alt-tab in rare cases can help with the problem but does not completely eliminate it in Vista. There is no known fix for Windows 7.


Technologies
The Conquerors Expansion introduces in total twenty-six additional unique technologies to Age of Empires II: Age of Kings video game. These technologies can be purchased from various in-game buildings, most notably the castle (which now being able for the player to research the unique technology(ies) of the civilization), and give the player an additional bonus depending on the technology


Age of empires 2




Introduction:-


When it comes to vast, kingdom-spanning ambition, you can't do better than Microsoft's Age of Empires II: The Age of Kings. Microsoft went all out to create this real-time strategy game, and it fairly hums with gorgeous graphics, sophisticated AI, and challenging scenarios for the novice and experienced player alike.
The point of the game is to shepherd your fledgling civilization to world domination, using war, trade, and exploration. You start with the bare minimum to get going, and you've got to balance your people's needs with your desire to be a little Napoleon. The Age of Kings gives you a ton of new units and technologies to enrich your strategic options. Each scenario is placed accurately within history, but you're also free to create your own.
The multiplayer format is robust, allowing up to nine players to share a world. When battles commence, you can take control of every aspect of your workers and soldiers, sending them running for shelter in the town center, ordering them to defend a watchtower, or setting their combat stance to "aggressive" for free-for-all sword smashing fun. When you're not fighting, find your idle peasants with a mouse click and send them back to work chopping trees, rounding up sheep, fishing, or mining gold and stone.
As you acquire more resources, you can improve your soldier's gear and skills, start to trade more efficiently, and make life better for everyone in your empire. You can choose from 13 groups to manage, from the Japanese to the Teutons and Franks. Each group has unique units and special characteristics, making this a game that changes every time you play it.
If all this sounds complicated, it is. New players may be intimidated by the range of choices, but the teaching scenarios are very helpful in conquering the controls. Age of Empires II is a sophisticated, gorgeous successor to the wildly popular original. It's a real feather in Microsoft's cap--a world-building game that will hold you captive.


Description:-


Age of Empires II: Age of Kings puts you in control of a powerful ancient civilization and challenges you to become the dominant power! Use the Map Editor to design your own campaigns See if you can conquer a worthy opponent online!


Featuers:-


You will take an ancient people through a 1000 year span, and develop trade, armies and technology to lead them to greatness
Amass and equip an army like none ever seen, and use strategy to have them conquer enemies
Construct means of commerce and diplomacy, while discreetly employing intrigue and regicide
Command one of 13 civilizations - including the Franks, Japanese, Byzantines, Vikings, Mongols, and Celts
Battle alongside heroes of the day - Joan of Arc, William Wallace, Genghis Khan, Saladin, or Barbarossa

Friday, July 10, 2009

Swashbuckler Blue vs Grey




RE-View:-


Mix the Wild West with the high seas and you get Swashbucklers: Blue vs. Grey, an action adventure game about pirates during the Civil War. However, the gameplay isn't as innovative as this offbeat premise, considering that Russian developer TM Studios has simply duplicated Sid Meier's take on buccaneering from his Pirates! games, right down to the arcade minigames. There isn't any amusement to be found in the derivative, go-through-the-motions gameplay that mimics a vastly superior predecessor. The PlayStation 2 production values (the game was apparently designed for Sony's last-generation console), which boast nonstop loading screens and outdated graphics, really hammer home the bottom-drawer philosophy behind this second-rate rip-off.


Nevertheless, there are enough interesting aspects to the story to make you wish that Swashbucklers had been more ambitious with its gameplay. You take the role of Abraham Gray, a pirate plying his trade in the Caribbean and along the southeastern seaboard of the United States during the Civil War. Dropping the usual 16th-17th century piratical escapades for a more modern era is a great idea, especially given how the game dresses up the period with cowboy touches. Gray dresses more like a Texas Ranger than a buccaneer from Havana, what with his beat-up cowboy hat and twirling six-guns. City ports look like refugees from an old oat opera as well, with dirt streets, sheriffs' offices, and taverns. Another nifty touch is Gray's mental state. He's a schizophrenic who hears voices, which comes in handy when this hallucinatory alter ego provides tips on how to play the game. Not much is made of this during play, although the concept is at least an interesting way to handle the pop-up instructions provided during game tutorials.


Depressingly, that's about it for the positives. For starters, everything about Swashbucklers screams bargain bin. The visuals are all washed-out, as if they've been put through the photocopier one too many times. The graphical quality isn't much better than that offered in the PS2 version of the game, although everything is sharper on the PC and it at least offers widescreen support for modern monitors. Visual elements of the game are often repeated, too, which means that ports feature the same dirt streets, the same taverns, and the same sheriff's departments. Every section of the game needs to be loaded, too, despite the dated look. Loads are nearly instantaneous, but they still break up the flow with continual screen fade-outs and transition screens. A comic-book vibe to the visual flair makes the dated stuff a bit more tolerable, but you're still playing a game that looks as if it came out five years ago. Furthermore, the interface is one of those big "designed for a TV set" affairs, which makes it a chore to simply use your inventory.
Audio is an even bigger advertisement for yesteryear. Presumably to avoid the costs involved with recording dialogue and then translating it for different markets, characters in Swashbucklers grunt conversations like angry, drunken versions of the adults in Peanuts cartoons. Unfortunately, this half-baked attempt at simlish doesn't work here, given that you're trying to make sense of a storyline, not groove on the cutesiness of virtual dolls expressing emotions without uttering any intelligible words. You can't get much out of this grunting, either, because it all sounds like a cross between a snore and a belch. Thankfully, there are captions for all of this snorted dialogue, so you can ignore these annoying noises and just read your way through conversations while listening to the pretty good Wild West-style musical score.
It's a pity that you can't similarly disregard the gameplay. This is a clone of Pirates! in every imaginable way, but without the depth and sense of fun that permeated that 2005 remake. Character development has some role-playing game aspects, although they're pretty rudimentary. You level up fairly quickly, but can apply the points gained to only three skills: fencing, shooting, and defense. Perks that provide special melee attacks, defense bonuses, and the like can also be chosen, which gives you at least a little more freedom to build a character. Regardless, there isn't enough choice here to let you really customize Gray. The arcade-style combat is equally straightforward on both terra firma and on the high seas. You move around with the WASD keys and fight with clicks of the left mouse button. Both ways of doing battle are fast-paced; Gray is an expert swordsman, and the vessels at his command are able to rip off cannon fire at Gatling-gun speeds. It's only when dueling enemy captains at the conclusion of boarding sequences that you're required to do any thinking, and this really just requires you to pace yourself by taking breathers every now and again as you run out of energy.


Quests are generally pretty basic delivery runs where you drop off supplies, hand over prisoners, sink vessels, and so on. There is little interaction with non-player characters, and no need to fuss around with loading ships or dumping off cargo. Consequently, in the many Fed Ex quests you simply land in a port, talk to someone to accept a job, sail to another port, and talk to someone about taking your delivery. Wash, rinse, repeat. You can make cash on the side by auctioning off captured vessels, or by running goods from one port to another and doing the old buy-low, sell-high thing. But there isn't any strategy here because the auctions are conducted automatically, and the prices for cargo remain static even when you're buying up tons of stock. You know you've got a pretty simplified market system when it doesn't even recognize basic supply and demand.
Earning money from ship-selling and trading isn't really necessary, either, given that you can make just about all of the cash that you want by taking on all comers in the boxing minigame on offer in various ports' bars. This is a bare-fisted version of the captain duel described above that is incredibly easy to win. All you have to do is pound away for a few rounds and occasionally pepper your opponent with a roundhouse special attack to walk away with as much as a thousand bucks.
If you're looking to recreate the Pirates! experience, just replay that fantastic game. Don't bother with this dull copy unless you've got a fetish for mentally ill buccaneers.

Thursday, July 9, 2009

NFS Carbon



Need for Speed: Carbon was first shown in EA's montage at Nintendo's 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2 Spyder. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is now available for use with Mac OS X. [4] Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer
Gameplay:-
The gameplay is based upon rival street racing crews.
Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.
In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.
Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Race, Canyon Checkpoint and Canyon Drift.
There is also the ability now to upload one's in-game screenshots to the Need for Speed website, complete with stats and modifications. Also, the Windows, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.
In the PS2 edition of the game, some of the aftermarket wheels cannot be unlocked, only can be seen on other racers.

Knights of honour




Until about a month ago it had been a quiet year for strategy gamers. However the last few weeks has seen a mini-explosion of quality games appear such as Rome Total War, Evil Genius and Warhammer 40,000: Dawn of War. With such high profile titles hitting the shop shelves it would be possible to overlook that another great strategy titles has been released. Knights of Honor is a medieval based strategy game where the focus is firmly placed on the control of your knights, as the title may suggest, in an effort to become Emperor of all Europe. It contains many element of previous strategy titles and yet it feels different to games that have gone before. If you're a fan of strategy games this is one you're not going to want to miss.
Statistically speaking Knights of Honor is very impressive. You can play the game in single player mode, over the Internet or on a LAN. You can choose any one of more than a 100 playable kingdoms in the game. You have a choice of historical period in which to begin the game. The choices are Early (1000AD) High (1200AD) and Late (1350AD) medieval periods. Three difficulty modes have also been included. You can take charge of any of more than 100 kingdoms (the choice of which is dependent on the time period that you choose to play in). The European map is split into provinces and each province is comprised of a town and rural areas and other areas such as coastal villages. To own a province you only have to own the town which helps to keep things from becoming too complicated. There are over 30 different military units in the game and four different religions (Catholic, Orthodox, Muslim and Pagan) which certainly helps to keep things interesting. Extensive diplomacy options have been included and a detailed economic model has also been included with certain goods being specific to certain provinces, which means that some provinces are more desirable to capture than others. In fact from top to bottom Knights of Honor has the sort of depth that you usually find in a turn-based strategy rather than in a real-time strategy game.
In Knights of Honor you essentially have to try and become Emperor of all Europe. You can either achieve this through conquest or by being elected the Ultimate Emperor of Europe. Either way is going to require a great deal of effort regardless of whichever nation you begin with. Simply achieving this goal will earn you a Minor Victory. To earn a Major Victory you'll also have to earn all of the 10 Kingdom Advantages. Kingdom Advantages are rewards for economic achievements and they give you Kingdom unique bonuses. Secret Order for instance gives your spies superior skills and gives espionage a higher chance of success. Each of these Kingdom Advantages has a number of prerequisites that are either trade or exotic goods and as a result they can be very tricky to achieve. Nevertheless they are worth pursuing and add an extra level of depth to the game. Your resources in Knights of Honor are Gold, Piety and Books which are for the whole kingdom whilst the Workers and Food resources are specific to each town. Gold of course is your currency and what you'll need to purchase items and buildings etc. You have full control over your kingdom's tax rate and can set no tax, normal tax, double tax and war tax. Pushing the peasants too far though will result in a revolt. Piety comes from monasteries, churches and cathedrals. It can be used for increasing your Kingdom Power (a measure of stability and prosperity) and converting provinces to your religion as well as other religious actions. Books come from libraries and universities (Clerics can also write books) and they are used for educating your knights and assimilating foreign populations.
As we said in the introduction to this review, the game is all about the use you make of your knights. There are six different types of knight in the game and they all have an important role to play and will help you to shape your style of play. Knights can be Marshals, Clerics, Merchants, Spies, Landlords and Builders. You can have a maximum of nine knights at any one time and you can even use a Prince to act as a knight if you don't have the money to employ a knight but this can be a dangerous policy as they are the future heirs to your nations throne. As you would imagine each of the knight types bring their own advantages. Using knights as Merchants for instance will bring your nation a greater income of gold, Marshals can have armies and run your province and conquer other provinces. Clerics will give you an increase in Piety and write books whilst Builders will ensure your town develops more quickly and also provide a richer supply of workers. What makes the game so good is that your choice of knights will shape your overall strategy and it allows for plenty of replay value.
Battles are a key part of Knights of Honor and thankfully a Quick Battle mode has been included to enable you to become comfortable with the games combat system. The battles in Knights of Honor take into account the terrain you're battling on. Morale is a key factor and your units morale will fluctuate during a battle to reflect how a battle is going. Units are controlled on a group level which makes large forces easier to manipulate. There are eight different varieties of battles such as Open Field, Plundering, Town Assault, Siege, River Cross, Camp Assault, Fortified Camp Assault and Sea Battles. The battles can either be left to the AI to carry out or you can take part in them yourself. The only exception to this is the Sea Battles that can only be resolved automatically, which is something of a disappointment. On the whole the battle system is satisfactory but it's doesn't offer anything that we haven't seen before and some may be disappointed with this but overall the combat system is a solid one and actually works very well.
More and more strategy games are being created in full 3D worlds and it's actually refreshing to see that Knights of Honor remains in the tried and tested 2D environment. Some may see this as a disappointment but the game looks very nice and putting the game in a 3D environment would probably serve no purpose at all apart from pushing up the graphics card requirements unnecessarily. The game is playable only at the resolution of 1024x768 in full screen mode, which is unfortunate if you play your games on a 17" TFT as the graphics aren't as sharp as they should be (this is becoming a major complaint with recent strategy games). The campaign map is more or less static but you will see some animations such as clouds floating past, birds circling and peasants and military units moving around. When a battle occurs the view is more zoomed in but you still can't rotate the camera angle. You'll also see military units walk through each other occasionally which looks a little messy but doesn't really spoil anything.
Knights of Honor is absolutely fine for deaf gamers. Virtually all the information in the game is shown via text. The introduction has a small amount of speech that isn't subtitled and there is the occasional voice over on the main screen and in the game itself which isn't subtitled but any verbal notifications are accompanied by visual notifications so they don't cause any problems. You receive text messages of events between other kingdoms so you'll be able to follow other events in the game. The tutorial is fully subtitled which means you'll be able to learn the games concepts without any trouble. The game manual has also been well done with over 60 pages of very useful information. You'll also get a pull out tech tree that shows you all the military, advanced and civilian buildings that can be built as well as listing all of the Kingdom Advantages, trade and exotic goods. On the reverse of the tech tree you'll find a map that shows all the kingdoms that are in the game.
It's probably unfortunate that Knights of Honor has been released slap bang in the middle of the games rush that leads up to Christmas. With highly anticipated titles being released on a weekly basis it would be quite easy to let Knights of Honor go unnoticed but this would be a criminal thing to do especially if you are a fan of strategy games. It's depth and replay value are without question (in fact it's just not possible to cover all what the game offers because it's just so extensive). What I really like about it though is that whilst it has plenty of depth the game has remained simple to understand and only a hours play is required to be completely comfortable with the game which is impressive for a strategy title with so much depth. There are some disappointments such as being unable to control sea battles and the multiplayer game being just battles rather than a full campaign but here's hoping that a sequel is developed and that these disappointments are corrected because it's one of the best strategy games available at the moment.

Assasian Creed


Introduction:-
The highly anticipated Assassin’s Creed is developed by Ubisoft Montreal, who also developed the Splinter Cell series. The story takes place in the year 2012; likely a setting different from many gamers’ expectations prior to the game’s release. You take on the role of Desmond Miles, a 25 year old bartender. Desmond is captured by a pharmaceutical company called Abstergo Industries. With the Animus table, an Abstergo Industries invention, Desmond is used to access the memories of his ancestor, Altair. These memories originate in the year 1191 AD, during the Third Crusade, a time of castles, kings, knights and legions. Altair was a skilled assassin during this period, charged with eliminating the nine men on his master Al Mualim’s hit list. Oh, Desmond is an assassin too; must be a genetics thing.This guide will help you find your way through the streets of Damascus, Acre and Jerusalem. You’ll find instructions for completing all of the investigations needed to gain the required knowledge of each of your targets, as well as tactics to assassinate them. This walkthrough was written based on the Xbox 360 version, but the strategies contained within still apply to the other versions of the game. If you are playing the PS3 version of the game, simply ignore all references the Xbox 360’s achievement system. In an effort to make this guide apply to all versions of Assassin’s Creed, controls are referred to as Head, Weapon Hand, Empty Hand or Legs (Y, X, B, and A on the Xbox 360 version). Refer to the instruction manual that came with your copy of the game for the buttons that these labels refer to.

Tuesday, July 7, 2009

Prince of Persia "Warrior Within"


Introduction:-

The Prince of Persia returns with an all-new adventure in a race against time to save his life.
In this new episode, called Prince of Persia : Warrior Within (POP:WW), the prince is now on the run from the Dahaka, a creature whose sole purpose it to put an end to whosoever releases the Sands of Time’.
In this episode, the prince embarks on a journey to the island where the Maharaja found the Sands of Time. The prince’s goal in this episode is to locate the rumored portals and use it to travel back in time to stop the Sands of Time from being created.


POP:WW has a noticeably darker atmosphere. The prince also looks more worn and battle-hardened.


Upon starting the game, you will be treated to an introductory clip showing a vision the prince had. In that vision, he was on the run, trying to escape the Dahaka. The scene ends at the point of confrontation and brings you to the beginning of this journey, on a sailing ship where the crew is ambushed by hostiles.

One of the most notable things about this game is the surreal environment which is rendered in meticulous detail to reflect both the past and present.

For example, as the prince travels back and forth in time, the places he's been through are the same, with small but noticeable differences.

For instance, in the past, a hallway may have been well-lit and everything in working condition. But switching to the present, that hallway is in ruins, with some sections blocked while others left open as a result of decay.

Prince of Persia "Sands of Time"









About this game:-
Publisher Ubisoft brings us the next official installment in the legendary Prince of Persia series with Prince of Persia: The Sands of Time . You Play as an acrobatic Prince who can run on walls, swing off poles, jump and flip, and much, much more. Using the Sands of Time, players can slow, stop and even reverse the flow of time to their advantage. Wield several different powerful swords and do battle with magical enemies on your mission to restore order to ancient Persia. Extra features include the complete original Prince of Persia game as well as a level from the original game redesigned in 3D.
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Some Secrets:-
The game's creator wasn't the only one in his family who was helping. He used a special technique called Rotoscoping and filmed his brother, David performing the Prince's acrobatic moves. Then he traced each frame with a special image to create the Prince's smooth form. Also, his father composed the music with a team of five musicians.
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The Come back:-
One of the greatest adventure franchises of all-time, the Prince of Persia series, made an awe-inspiring comeback to a new generation with Prince of Persia: The Sands of Time. We praised it loudly at the time, saying it was one of our favorite adventure games ever, and we still mean it. Ubisoft took the formula that crafted the classics and morphed it into a symbol of how to pick up an old franchise, dust it off, and spruce it up with expert craft. One of the brightest points in a game like this is when you uncover the solution to a difficult environmental puzzle, only to feel the smile on your face intensify as you conquer it. Players enjoyed dozens of moments like those with the aforementioned puzzles littered with elaborate acrobatics designed for escape from certain death, and intense combat scenarios that allowed for the stoppage of time with via your trusty dagger.

Prince Of Persia The Two Thrones.






INTRODUCTION :-

On his way back from the Island of Time, having defeated the Dahaka, the Prince was expecting to return home to a peaceful Babylon. He had changed his fate and even saved Kaileena, the Empress of Time, from her fate on his journey. "All that is yours is rightfully mine, and mine it will be", a voice proclaims from some unknown distance. When the Prince reaches the shores of Babylon he witnesses his city set ablaze. As the Prince looks in shock at the horror in front of his eyes, his boat is destroyed. Waking up to a wrecked boat near the shores of Babylon, the Prince sees Kaileena being taken prisoner by some unknown guards. He sets off to save Kaileena and find out what went wrong.

In Prince of Persia: The Two Thrones, the player is given, for the first time, the opportunity to avoid battle by the use of Speed Kills. This guide will list every opportunity for every speed kill, as well as give you a full walkthrough from beginning to end with life upgrade locations as well as other secrets. If you want to know the precise time to press the primary attack button for a speed kill then the speed kill stab animations section will make an excellent read.