

Gameplay changes
The Conquerors Expansion also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life geographic locations, and new winter and tropical terrain textures were included. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the ram's speed and attack, while ships are able to form formations for more effective fighting. The graphics are the same, but new civilizations have been added such as the Spanish and the Huns.
Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.
The Conquerors Expansion also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life geographic locations, and new winter and tropical terrain textures were included. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the ram's speed and attack, while ships are able to form formations for more effective fighting. The graphics are the same, but new civilizations have been added such as the Spanish and the Huns.
Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.
Campaigns
The Conquerors Expansion adds four additional single player campaigns. These are based on Attila the Hun's rise to power, Montezuma's defense against Hernándo Cortés and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors," is actually a group of unrelated single scenarios, each based on a significant historical battle. These include the Battle of Agincourt, the saga of Erik the Red, and the Battle of Hastings, among others. Possibly by coincidence, all three campaigns (excluding "Battles of the Conquerors") deal with the history of Spain. The Visigoths (who later became the Spaniards) play an important role in the Attila the Hun campaign, El Cid goes over the Christian reconquests against the Moors, and Montezuma is about the Spanish conquest. In addition, the "Lepanto" scenario from "Battles of the Conquerors is about a Spanish victory against the Ottoman Turks.
The Conquerors Expansion adds four additional single player campaigns. These are based on Attila the Hun's rise to power, Montezuma's defense against Hernándo Cortés and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors," is actually a group of unrelated single scenarios, each based on a significant historical battle. These include the Battle of Agincourt, the saga of Erik the Red, and the Battle of Hastings, among others. Possibly by coincidence, all three campaigns (excluding "Battles of the Conquerors") deal with the history of Spain. The Visigoths (who later became the Spaniards) play an important role in the Attila the Hun campaign, El Cid goes over the Christian reconquests against the Moors, and Montezuma is about the Spanish conquest. In addition, the "Lepanto" scenario from "Battles of the Conquerors is about a Spanish victory against the Ottoman Turks.
Compatibility Problems
While it is possible to run Age of Empires II: The Age of Kings and Age of Empires II: The Conquerors on Windows Vista and Windows 7, a compatibility problem with the games graphics engine will result in graphical errors also known as "toxic grass" (grass will be red and green pixelated and oceans will look pink, purple and cyan-blue). No patch has been released by Microsoft. Running these games with Windows XP compatibility settings or using alt-tab in rare cases can help with the problem but does not completely eliminate it in Vista. There is no known fix for Windows 7.
While it is possible to run Age of Empires II: The Age of Kings and Age of Empires II: The Conquerors on Windows Vista and Windows 7, a compatibility problem with the games graphics engine will result in graphical errors also known as "toxic grass" (grass will be red and green pixelated and oceans will look pink, purple and cyan-blue). No patch has been released by Microsoft. Running these games with Windows XP compatibility settings or using alt-tab in rare cases can help with the problem but does not completely eliminate it in Vista. There is no known fix for Windows 7.
Technologies
The Conquerors Expansion introduces in total twenty-six additional unique technologies to Age of Empires II: Age of Kings video game. These technologies can be purchased from various in-game buildings, most notably the castle (which now being able for the player to research the unique technology(ies) of the civilization), and give the player an additional bonus depending on the technology
The Conquerors Expansion introduces in total twenty-six additional unique technologies to Age of Empires II: Age of Kings video game. These technologies can be purchased from various in-game buildings, most notably the castle (which now being able for the player to research the unique technology(ies) of the civilization), and give the player an additional bonus depending on the technology
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