Friday, November 13, 2009
DarkAwake
HOpe this game will become best one of MMORPG and i wish game deveopers a best of luck
here is game URL
http://www.darkawake.com/register.php?ref=316
Regards
Team of gaming room
Friday, August 7, 2009
Need for Speed: Most Wanted (NFS:MW)

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Need for Speed: Most Wanted (NFS:MW) is a racing video game, developed by EA Black Box and first released by Electronic Arts in North America on November 11, 2005. It is part of the Need for Speed series of games. The game reintroduces police chases into a large body of the game's street racing-oriented game play, with certain (but not all) customization options from the Need for Speed: Underground series. The game is also succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.
Most Wanted has been released for Windows-based personal computers, the PlayStation 2, PlayStation Portable, Nintendo GameCube, Xbox, Xbox 360 (as a launch title), Game Boy Advance, Nintendo DS and mobile phones. Another version of Most Wanted, titled Need for Speed: Most Wanted: 5-1-0 has been released for the PlayStation Portable. This is the First game in Need for Speed (series) to be rated T (Even though the European Version is Still Rated 3+ ).
Need for Speed: Most Wanted 'Black Edition', a collector's edition of Most Wanted, was released in celebration of the Need for Speed series' tenth anniversary and in conjunction with the release of Most Wanted. The Black Edition features additional races, bonus cars and other additional content. The Black Edition also comes with a special feature DVD that contains interviews and videos about the game. The Black Edition was released for Microsoft Windows, PlayStation 2 and Xbox in the United States and Australia;[1] only the PlayStation 2 version of Black Edition was released additionally for Europe.
North American cover art for Windows version
Developer(s) EA Black Box, EA Redwood Shores
Publisher(s) Electronic Arts
Composer(s) Paul Linford
Series Need for Speed
Engine EAGL 3
Version 1.3 (December 6, 2005)
Platform(s) Xbox 360, Microsoft Windows, PlayStation 2, Xbox, GameCube, PlayStation Portable, Game Boy Advance, Nintendo DS, Mobile phone
Release date(s) November 11, 2005[show]
Nintendo DS
PAL November 11, 2005
NA November 15, 2005
PlayStation 2
NA November 15, 2005
PAL November 25, 2005
GameCube & Windows
NA November 15, 2005
PAL November 25, 2005
Game Boy Advance
NA November 15, 2005
PAL November 25, 2005
Xbox 360
NA November 16, 2005
PAL December 2, 2005
Mobile
NA December 21, 2005
Xbox
NA November 15, 2005
PAL November 25, 2005
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Rating(s) BBFC: PG
ESRB: T
OFLC: G
PEGI: 3+
Media CD, DVD, UMD, GameCube Game Disc, GBA Cartridge, NDS Game Card
System requirements Microsoft Windows
Windows 2000 or better
1.4 GHz CPU
256 MB RAM
3 GB hard disk space,
DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro
DirectX 9.0c compatible sound card
Input methods Keyboard and mouse, Steering Wheel, Gamepad
Rock Band 2
--
Rock Band 2 is a music video game developed by Harmonix Music Systems, as the sequel to Rock Band. It is the second title in the Rock Band series. The game software was released in North America for the Xbox 360 on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for the Xbox 360 was made available on October 19, 2008,[8] the same date that the PlayStation 3 versions of the software, hardware, and bundle of the two were released. Versions of the game for the Wii and PlayStation 2 platforms were released on December 18, 2008.[6]
The game allows players to perform in virtual bands by providing up to four players with the ability to play three different peripherals modeled after music instruments (a guitar peripheral for lead guitar and bass guitar gameplay, a drum peripheral, and a microphone). These peripherals are used to simulate the playing of rock music by hitting scrolling notes on-screen. In addition to the 84 songs included on the game disc and 20 free downloadable songs, over 550 additional downloadable songs have been released for the Xbox 360, Wii, and PlayStation 3 versions, with more added each week. All of these songs, existing and future, are compatible with all Rock Band titles. Rock Band 2 features improved drum and guitar controllers, while supporting older controllers, as well. New features include a "Drum Trainer" mode, a "Battle of the Bands" mode, online capabilities for "World Tour" mode, and merchandising opportunities for the players' virtual bands.
Rock Band 2 received very positive reviews from critics upon release and sold 1.7 million copies through the end of 2008
Developer(s) Harmonix (Xbox 360/PS3)
Pi Studios (PS2/Wii)
Publisher(s) MTV Games
Distributor(s) EA Distribution
Designer(s) Dan Teasdale[1]
Sylvain Dubrofsky[1]
Casey Malone[1]
Platform(s) Xbox 360, PlayStation 3, Wii, PlayStation 2
Release date(s) Xbox 360
NA September 14, 2008[2]
EU November 21, 2008[3]
PlayStation 3
NA October 19, 2008[4]
EU March 27, 2009[5]
PlayStation 2
NA December 18, 2008[6]
EU March 27, 2009[5]
Wii
NA December 18, 2008[6]
EU September 25, 2009
Genre(s) Music, Simulation[7]
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
PEGI: 12+
Media DVD (Xbox 360, PS2), Blu-Ray (PS3) Wii Optical Disc (Wii)
Input methods Guitar controller (game packaged with Fender Stratocaster controller), drum controller, USB microphone, gamepad
FIFA 10.

-----
FIFA 10 will be the next installment of EA's FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It will be available for Sony's PlayStation 2 and PlayStation 3, Microsoft Windows and Xbox 360 and the Nintendo Wii. Versions of the game will also be released for the Apple iPhone/iPod Touch, Nintendo DS, Nokia N-Gage, Sony PSP and for mobile phones.
EA Canada's FIFA 10 will be the first version of the game to be the head sponsor of a football team. It was confirmed on producer David Rutter's Twitter that FIFA 10 will be sponsoring English Football League One club Swindon Town.[3]
The UK cover featuring Theo Walcott, Wayne Rooney and Frank Lampard
Developer(s) EA Canada
Publisher(s) EA Sports
Series FIFA
Platform(s) Home console/PC version
PlayStation 2, PlayStation 3, Wii, Windows, Xbox 360
Other versions
iPhone/iPod Touch, Mobile Phone, Nintendo DS, N-Gage, PSP
Release date(s) 2 October 2009[1]
Genre(s) Sports
Rating(s) OFLC: G
Media DVD, Blu-Ray, Wii Optical Disc, UMD, DS Card, Download[2]
Upcoming FIFA 2010
When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish Primera Liga, German Bundesliga, French Ligue 1 and also less prominent leagues such as US Major League Soccer, allowing the use of real leagues, clubs, and player names and likenesses within the games.
The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Championship, and UEFA Champions League, as well as a series of football management titles.
FIFA 09

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FIFA 09 is the latest installment of Electronic Arts' FIFA series of football video games. Developed by EA Canada, it is published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2008 in Australia, 3 October 2008 in Europe, and 14 October in North America.[3] The N-Gage version was released on 18 November 2008.[4][5] An intended release of the game for the iPhone OS some time in 2009 was announced by EA on March 24, 2009.[6]
The demo was released on 10 September 2008 for PC[7] and on 11 September 2008 for PlayStation 3 and Xbox 360.[8][9] The PS3 and Xbox 360 demos were identical with the exception of the stadium used with the PS3 featuring the FIWC Stadium and the Xbox 360 version using the new Wembley Stadium. The tagline for the game is "Let's FIFA 09."
The UK cover featuring Ronaldinho and Wayne Rooney
Developer(s) EA Canada
Publisher(s) EA Sports
Designer(s) David Rutter (PS3 and Xbox 360)
Kaz Makita (Wii)
Paul Hossack (PS2, PSP, DS, PC)[1]
Series FIFA series
Version 1.03 (PS3)
Platform(s) PC, Mobile phone, N-Gage 2.0,[2] Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, Zeebo
Release date(s) AUS 2 October 2008
EU 3 October 2008
NA 15 October 2008
N-Gage
INT November 18, 2008
Genre(s) Sports
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Everyone (E)
PEGI: 3+
Media DVD, Blu-ray Disc, UMD, DS Game Card
System requirements Operating Systems: Windows XP SP2 / Windows Vista
- CPU: 2.4 GHz
- RAM: 512 Megabytes of RAM (1 GB required for Windows Vista)
- DirectX 9.0c Compatible 3D accelerated 128 MB video card or equivalent (must support Shader Model 2.0 or above)
- DirectX 9.0c Compatible Sound Card
512kbit/s or greater broadband connection for online gameplay
- 6.1 GB free hard disk space for DVD format and additional space required for DirectX 9.0c installation
- 8x or faster DVD-ROM drive
Input methods Gamepad, Keyboard and Mouse
Cricket 09

----
Cricket 09 is an upcoming EA Sports video game, expected to be released on Microsoft Windows. Cricket 09 would be the ninth major release in the EA Sports Cricket series,
[edit] Game Details
Little is known about Cricket 09, with no formal announcement from EA Sports of the title. Speculation regarding the release of a new title was ignited by a classification of the game by the Australian Office of Film and Literature Classification.[1]
A New Zealand shopping website Mighty Ape listed a cricket video game titled "EA Sports ICC Cricket 09: 20/20 World Cup" that was to be released on Friday, 8 May 2009 on Microsoft Windows.[2], however this was since taken down, leading to speculation the game had been cancelled.
Further suspicion of a cancellation came from a blog post by EA Sports chief Peter Moore[3] where he stated EA Sports had "absolutely nothing to announce about a cricket game". However past denial of the existence of a Wii version of the game[4], suggests that it is just an unannounced game, rather than a non-existent one. Other evidence supporting the game's existence is the ability to register the game in EA's online registration site[5], with it listed under the name Cricket 09 in the PC category
Developer(s) HB Studios
Publisher(s) Electronic Arts Canada
Platform(s) Microsoft Windows
Genre(s) Sports
Mode(s) Single Player
Rating(s) OFLC: G
Input methods Keyboard, Gamepad
UEFA Euro 2008

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UEFA Euro 2008 is the official video game of the UEFA Euro 2008 tournament. The PlayStation 3 and Xbox 360 versions were developed by EA Canada. The PSP, PlayStation 2 and PC versions were developed by HB Studios. The European and North American versions were released on April 18, 2008 and May 20, 2008 respectively.[1] PC, PlayStation 3 and Xbox 360 demos have been released. Commentary is from ITV Sports' Clive Tyldesley and Andy Townsend.
Developer(s) EA Canada, HB Studios
Publisher(s) EA Sports
Series UEFA EURO series
Platform(s) PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, PC
Release date(s) NA May 19, 2008
EU April 18, 2008
AUS April 17, 2008
Genre(s) Sports
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: Everyone
PEGI: 3+
System requirements Operating Systems: Windows XP SP2 / Windows Vista
Input methods Gamepad
Keyboard and mouse
- CPU: 2.0 GHz
- RAM: 512 Megabytes of RAM (1 GB required for Windows Vista)
- DirectX 9.0c Compatible 3D accelerated 128 MB or higher video card. Not supported chipset (Geforce4 Mx Series)
- DirectX 9.0c Compatible Sound Card or higher
-
UEFA Euro 2008 Teams[2]
Albania
Andorra
Armenia2
Austria, 3
Azerbaijan2
Belarus2
Belgium
Bosnia and Herzegovina
Bulgaria
Croatia4
Cyprus1
Czech Republic
Denmark
England
Estonia
Faroe Islands2
Finland1
France
Georgia2
Germany
Greece
Hungary1
Iceland2
Republic of Ireland
Israel1
Italy
Kazakhstan2
Latvia
Liechtenstein
Lithuania2
Luxembourg2
Macedonia2
Malta
Moldova2
Montenegro2, 3
Netherlands2
Northern Ireland
Norway
Poland
Portugal4
Romania
Russia4
True Crime: Streets of LA

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True Crime: Streets of LA is a video game developed by Luxoflux and published by Activision for the Xbox, PlayStation 2 and GameCube in 2003. Activision later released versions for Windows and the Mac in 2004. The computer versions contained various extras, such as multiplayer games, unlockable characters, training videos and songs.
Developer(s) Luxoflux
Publisher(s) Activision
Platform(s) Windows, Mac, Xbox, PS2, GameCube, Mobile phone
Release date(s) November 3, 2003[show]
PlayStation 2[1]
NA November 3, 2003
PAL November 7, 2003
Xbox[2]
NA November 3, 2003
PAL November 7, 2003
GameCube[3]
NA November 3, 2003
PAL November 21, 2003
Mobile[4]
February 3, 2004
Windows[5]
NA May 11, 2004
PAL May 28, 2004
Macintosh[6]
NA March 6, 2005
Genre(s) Third-person shooter
Mode(s) Single-player
Rating(s) ESRB: M
OFLC: MA15+
PEGI: 16+
Overview
One of the first open world action games to be released after Grand Theft Auto III, True Crime: Streets of LA focuses on the other side of the law in the genre of the police procedural. The player is given a good cop/bad cop rating based on the morality of the player's actions. These actions affect the storyline, leading to one of three different endings.
True Crime's gameplay has been called "the GTA III clone where you play a cop," [7] because the general mechanics are basically the same: the player wreaks havoc across the city and progresses through the story at their own leisure. However, since the player is on the other side of the law, there are several differences between Grand Theft Auto and True Crime. First, the repercussions for committing crimes are less severe in True Crime, but Nicholas Kang Wilson's rank in the police force drops, sometimes to the point where he is exiled from the force itself, in which case the player will have to perform several "good cop" actions to rejoin
Tekken 6

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Tekken 6 (鉄拳6?) is the latest installment of Namco's Tekken series, which was released to Japanese arcades on November 26, 2007 and will release for the PlayStation 3 and Xbox 360 on October 27, 2009 in North America (Australian release is Nov 1). It is the first game to be released on the PlayStation 3-based System 357 arcade board.[2] At the 2008 Tokyo Game Show, it was announced the console version of Tekken 6, which will include the new stages and characters of Tekken 6: Bloodline Rebellion, will arrive on PlayStation 3 and Xbox 360. On April 28 2009, Namco announced it would also be releasing the game for PlayStation Portable, featuring additional content.
Developer(s) Namco Bandai
Publisher(s) Namco Bandai
Native resolution 1080p, 720p
Platform(s) Arcade, PlayStation 3, Xbox 360, PlayStation Portable
Release date(s) Arcade
JP November 26, 2007
PlayStation 3, Xbox 360, and PlayStation Portable
NA October 27, 2009[1]
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Rating Pending (RP)
Media Blu-ray Disc,DVD-DL,Universal Media Disc
Arcade system Namco System 357
CPU Microprocessor consisting of one 3.2 GHz PowerPC-based Power Processing Element (PPE) and six Synergistic Processing Elements (SPEs)
Wednesday, August 5, 2009
Counter-Strike: Source

Counter-Strike: Source (abbreviated CS:S) is a first-person shooter video game developed by the Valve Corporation. It is a complete remake of Counter-Strike using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.
Medal of Honor: European Assault

Medal of Honor: European Assault is the 8th installment in the long running Medal of Honor series. European Assault was released for PlayStation 2, GameCube, and Xbox in June 2005. The game's story was written by John Milius, the writer of Apocalypse Now.
Medal of Honor: European Assault was formerly titled Medal of Honor: Dogs of War, however, this was changed due to the French translation that apparently means "Mercenaries". The name was changed to European Assault, which is fitting considering that gameplay takes place in the European Theatre (which included Europe and North Africa).
Developer(s) EA Los Angeles
Publisher(s) EA Games
Series Medal of Honor
Platform(s) GameCube, Xbox, PS2
Release date(s) NA June 7, 2005
PAL June 17, 2005
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
OFLC: M15+
PEGI: 16+
Media DVD, Nintendo optical disc
The King of Fighters XII


The King of Fighters XII (KOF XII) is the latest installment of The King of Fighters series. SNK Playmore announced that it is abandoning the Atomiswave system and is moving its most popular game franchises to the Taito Type X2 arcade system. KOF XII uses newly-drawn 2D sprites on 2D backgrounds. Due to the time the developers took to make the sprites, there are 20 playable characters (the lowest number of characters ever had in a game from the series). The game was released in Japan in April 2009 for arcades. Home versions of the title for Xbox 360 and PlayStation 3 (PS3) had a worldwide release in July 28 of the same year. Like The King of Fighters '98 and The King of Fighters 2002, this game does not have a storyline; the saga from Ash Crimson that started in King of Fighters 2003 will finish in a sequel.
Developer(s) SNK Playmore
Publisher(s) SNK Playmore, Ignition Entertainment
Platform(s) Arcade, PlayStation 3, Xbox 360
Release date(s) Arcade
JP April 10, 2009[1][2]
PlayStation 3 & Xbox 360
WW July 28, 2009[3][4]
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
Rating(s) CERO: B
ESRB: T
Input methods 8-way Joystick, 4 Buttons
Cabinet Upright
Arcade system Taito Type X2
Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Windows, Xbox 360, and Wii. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Windows, and it was released for the Mac in September 2008. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is followed by a direct sequel, Modern Warfare 2. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years, and it uses a proprietary game engine.
The story takes place in a fictional near-future, where a radical leader has staged a coup d'état in the Middle East, and an "Ultranationalist" movement has instigated a civil war in Russia. The events of the conflicts are seen from the perspectives of an American Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game was given considerable praise, receiving an aggregated score of 94% from both Game Rankings and Metacritic. The gameplay, multiplayer, and story received particular praise, while criticism targeted what was perceived as an inability to revolutionize the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, reaching over seven million copies by January 2008, and over 13 million by May 2009
Developer(s) Infinity Ward
Aspyr (Mac conversion)
Treyarch (Wii conversion)[1]
Publisher(s) Activision
Designer(s) Keith Arem
Writer(s) Jesse Stern
Composer(s) Stephen Barton, Harry Gregson-Williams
Series Call of Duty
Engine Proprietary
Native resolution 600p (console versions)
Version 1.7 (as of June 28, 2008)
Platform(s) Mac OS X, PlayStation 3, Wii, Windows, Xbox 360
Release date(s) Consoles and Windows
NA November 6, 2007
AUS November 7, 2007
EU November 9, 2007
Mac
NA September 26, 2008
Wii[1]
NA November 10, 2009
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer (online, LAN, PlayStation Network, Xbox Live)
Rating(s) BBFC: 15
ESRB: M
OFLC: MA15+
PEGI: 16+
Media Blu-ray Disc, DVD-DL, download
System requirements See Development
Input methods Gamepad, keyboard and mouse
Grand Theft Auto: Liberty City Stories(psp)

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Grand Theft Auto: Liberty City Stories is a sandbox-style action-adventure video game developed by Rockstar North and Rockstar Leeds.[2] It is the ninth game in the Grand Theft Auto series. It was released for the PlayStation Portable in North America on October 25, 2005 and in the United Kingdom (UK) on November 4, 2005. The game was succeeded by Grand Theft Auto: Vice City Stories.
A port for the PlayStation 2 was released on June 6, 2006 in North America, and June 22, 2006 in the UK and the rest of Europe.[3][4] At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version.[5] The PS2 port does not feature the multiplayer mode or custom soundtrack ripping capability, in comparison to its PSP counterpart
Developer(s) Rockstar Leeds, Rockstar North
Publisher(s) Rockstar Games
JP Capcom
Series Grand Theft Auto
Platform(s) PlayStation Portable, PlayStation 2
Release date(s) PSP
NA October 25, 2005
PAL November 4, 2005
PS2
NA June 6, 2006
PAL June 22, 2006
Genre(s) Action
Mode(s) PSP: Single-player, multiplayer
PS2: Single player
Rating(s) BBFC: 18
ESRB: M
OFLC: MA15+
OFLC: R18[1]
PEGI: 18+
Media UMD, DVD
System requirements PSP: Memory Stick PRO Duo
PS2: Memory card
Input methods Gamepad
Moto Racer 2

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Moto Racer 2 is a PC and PlayStation motorcycle game. Made by Delphine Software International and released in 1998, it is a sequel to 1997's Moto Racer. It has many more tracks, and has a new track editing system. The soundtrack is by two Vallejo, California punk bands, Bottomdawg, and The V-Town Have Nots.
-----------
Developer(s) DSI/EA
Publisher(s) DSI/EA
Engine custom
Platform(s) Windows, PlayStation
Release date(s) 1998
Genre(s) racing
Mode(s) Single player, Multiplayer
Rating(s) ELSPA: 3+
Media 1 CD
System requirements PSX, Windows 95, Windows 98 or later
Need for Speed: Undercover

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Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS[3] and mobile phone in November 2008.[9][10][11] The game was later released on the iPhone OS on April 27, 2009. The games take place some time after Need For Speed: Carbon and some time before Need for Speed: World Online. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined.[12] Need for Speed: Undercover is also the last Need for Speed game on the PlayStation 2
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Developer(s) EA Black Box
Firebrand Games (Nintendo DS)
Publisher(s) Electronic Arts
Designer(s) Oliver Marriott (director)[1]
Series Need for Speed
Engine Havok, Heroic Driving Engine (PS3, 360, PC, PS2)[2]
Octane Engine (DS)
Proprietary ( WII, iPhone)
Platform(s) Microsoft Windows, Windows Mobile, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, N-Gage 2.0,[3] Symbian OS, Wii, Xbox 360, [4] iPhone OS[5][6]
Release date(s) NA November 18, 2008[7]
AUS November 20, 2008[4]
EU November 21, 2008[4]
Genre(s) Racing
Mode(s) Single-player, Multi-player
Rating(s) ESRB: T
OFLC: G
PEGI: 12+
Apple: 4+
Media Blu-ray Disc, download, DVD, Wii Optical Disc, UMD
System requirements Minimum (PC):[8][show]
Windows XP or Vista with latest service pack
Intel Pentium 4 (or equivalent) CPU running at 2.8 GHz or higher (3.0 GHz for Windows Vista) or AMD processor at 2.8 GHz or higher RECOMENNDED: Intel Core 2 AMD processor or Pentium D at 3.2 GHz or higher
1 GB RAM RECOMENNDED: 2 GB RAM
GeForce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above and a supported chipset
DirectX compatible sound card
DirectX 10.0 version for fast gaming or equivalent (10.1 for Windows Vista)
8× or faster DVD Drive
5.5 GB of HD space
(For Online Play) Network card with broadband connectivity
Input methods Gamepad, Mouse and keyboard, Multitouch
Gran Turismo 5


Current logo for Gran Turismo 5
Gran Turismo 5 (commonly abbreviated as GT5) is to be the fifth edition of the highly acclaimed Gran Turismo racing video game series. It is currently under development by Polyphony Digital and is to be published by Sony Computer Entertainment for the PlayStation 3.[2] It expands on the Prologue version and will be the first of the main numbered series to feature on the PlayStation 3.
For the first time in the main series, an online mode with 16 player capability will be available in the game. Also included for the first time will be damage modeling. Dynamic weather changes and night racing have also been hinted at,[3] but have yet to be officially confirmed. Licenses from WRC and NASCAR will also be featured for the first time in the Gran Turismo franchise.
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Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Designer(s) Kazunori Yamauchi
Series Gran Turismo
Platform(s) PlayStation 3[1]
Genre(s) Racing
Mode(s) Single-player, multiplayer, online multiplayer (16-player)
Media Blu-ray Disc
Input methods Gamepad, Steering wheel
---
In a July 2008 interview with IGN, creator Kazonuri Yamauchi mentioned that 'at the moment', Polyphony Digital is focused on updates for Gran Turismo 5 Prologue and that Gran Turismo 5 may not be released until 2010.[8] On November 30, 2008. Sony’s chief executive in Southern Europe, James Armstrong, revealed in a statement to a Spanish newspaper that GT5 is expected to be released around Christmas 2009. SCEE UK later stated they could not confirm a launch date.[9]
It has been confirmed that Gran Turismo 5 will be released exclusively for PlayStation 3.[2] Yamauchi has commented that Gran Turismo 5 could have some compatibility with the PSP version.[10]
EA Cricket 2009

Game Details
Little is known about Cricket 09, with no formal announcement from EA Sports of the title. Speculation regarding the release of a new title was ignited by a classification of the game by the Australian Office of Film and Literature Classification.[1]
A New Zealand shopping website Mighty Ape listed a cricket video game titled "EA Sports ICC Cricket 09: 20/20 World Cup" that was to be released on Friday, 8 May 2009 on Microsoft Windows.[2], however this was since taken down, leading to speculation the game had been cancelled.
Further suspicion of a cancellation came from a blog post by EA Sports chief Peter Moore[3] where he stated EA Sports had "absolutely nothing to announce about a cricket game". However past denial of the existence of a Wii version of the game[4], suggests that it is just an unannounced game, rather than a non-existent one. Other evidence supporting the game's existence is the ability to register the game in EA's online registration site[5], with it listed under the name Cricket 09 in the PC category.
Wednesday, July 22, 2009
Plastation3

The PlayStation 3 (officially marketed PLAYSTATION 3 commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network,[5] which contrasts with Sony's former policy of relying on game developers for online play.[6] Other major features of the console include its robust multimedia capabilities,[7] connectivity with the PlayStation Portable,[8] and its use of a high-definition optical disc format, Blu-ray Disc, as its primary storage medium.[9] The PS3 was also the first Blu-ray 2.0-compliant Blu-ray player on the market.[10]
The PlayStation 3 was first released on November 11, 2006 in Japan,[11] November 17, 2006 in North America,[12] and March 23, 2007 in Europe and Oceania.[13][14] Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features[15] (the 20 GB model was not released in Europe or Oceania).[16] Since then, several revisions have been made to the console's available models.[17]
Manufacturer Sony, Foxconn and ASUSTeK for SCEI[1]
Product family PlayStation
Type Video game console
Generation Seventh generation era
Retail availability November 11, 2006
(details)
Units sold 22.73 million (as of March 31, 2009)[2] (see below)
Media Blu-ray Disc, DVD, CD (all models)
Super Audio CD (20 GB, 60 GB, 80 GB (CECHExx models)
Operating system XrossMediaBar
system software version 2.80[3]
CPU 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Storage capacity 2.5" SATA hard drive
(20 GB, 40 GB, 60 GB, 80 GB, or 160 GB included) (upgradeable)
Graphics 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer'
Controller input Sixaxis, DualShock 3
Connectivity (details)[show]
Flash memory input
MemoryStick/PRO/Duo*
SD/MMC*
CompactFlash/Microdrive*
Audio/video output
HDMI 1.3a out
S/PDIF out
AV Multi out
composite video/stereo audio cable**
S-Video cable
SCART cable
Component video cable
D-Terminal cable
Other
IEEE 802.11b/g Wi-Fi***
Bluetooth 2.0 (EDR)
4 × USB 2.0
(2 x in 40 GB model)
Wired gigabit Ethernet
--------------------------------------------------------------------------------
*60 and 80 GB models
**included in box
***40, 60, and 80 GB models
Online services PlayStation Network
Backward
compatibility PlayStation (all models)
PlayStation 2 (20 GB, 60 GB and CECHExx 80 GB models)
Predecessor PlayStation 2
Monday, July 20, 2009
Age of Empires the Age of Mythology


The numerous buildings of each civilization in the game are masterfully detailed and rendered, which the great artists at Ensemble Studios can be thanked for. Each of the three civilizations has a distinct building set and like previous Age games, when one upgrades to the next age, the building set also changes.
God powers are a new invention in the Age series and will forever change the way the game is played out. Each god grants one power per age and you may use them whenever you choose to throughout the game or in other words, you can save them up to use in the last age, use them immediately, or not use them at all. You can only use each power once during the game so you must be selective of the times you use them. Your god powers are displayed at the top center of your screen for easy access.
Interface
The interface of Age of Mythology is quite easy to use and is very logically designed. This section will help beginning players understand the layout of the screen, identifying both basic and advanced aspects of the interface such as the idle hero banner, grouping banners, and resource box. Every button and number are described in detail and if you have yet to play a game, this should give you a good jump start.
Game Maps
In Age of Mythology there are a wealth of new and interesting random maps to play, as well as some favorites from the past. There are twenty-three total map choices in all and that leaves quite a few possibilities when selecting random map. The "Random" option chooses a map that is ideal for regular one-on-one or team gameplay, while "Random All" will randomly choose any of the twenty-one maps, which may or may not be a map with a regular start or strategy. As always, there is a good mix of land, water, and mixed maps
Relics
As with god powers, relics are new territory in Age of Mythology. Though they've been around since Age of Empires, their use in Age of Mythology is drastically different. Relics are placed randomly around the map for players to pick up and gain bonuses from. They can only be picked up by your civilization's hero, whether it be the Egyptian pharaoh, Norse hesir, or one of the Greek heroes. Once picked up, the relics must be taken to the player's temple and garrisoned there in order to take advantage of them. There are a total of 47 relics, some more useful than others.
Techs
Technologies have always had their place in real-time strategy games and Age of Mythology continues that tradition well. There are well over one-hundred and sixty technologies in Age of Mythology in the categories of economic, military, and myth techs. With such a large number you are ensured to have a wealth of options and variety of gameplay. Also, this might pose a problem to your gameplay as you might be missing out on some very important technologies or getting the wrong ones. Study up on your techs and you can be sure that your units and economy will surpass your opponent.
There are a wide variety of units in Age of Mythology, as there has been in previous Age games. One of the foremost factors that separates an expert player from an average player is understanding the relationship between units, or in other words, what counters what and what combinations of units work best. Becoming familiar with these concepts will ensure that you will consistently win battles. In this section we have separated every unit in the game into three categories based on the three cultures in the game. In addition to these sections, you will find unit tables for each of the cultures as well, which will give you valuable stats that will be integral in your understanding of the units.
Age of empires 2, the age of conquerers


The Conquerors Expansion also introduced various new gameplay features and tweaks, including the new game modes Defend the Wonder, King of the Hill and Wonder Race. Additional maps, some based on real life geographic locations, and new winter and tropical terrain textures were included. In-game, infantry are able to garrison in battering rams, protecting the infantry while increasing the ram's speed and attack, while ships are able to form formations for more effective fighting. The graphics are the same, but new civilizations have been added such as the Spanish and the Huns.
Micromanagement is made easier, by an improved scripted Artificial Intelligence of villagers and siege weapons. Villagers will now commence automatically gathering resources, if they build resource gathering sites, while siege onagers will not fire if their attack is likely to harm friendly units. Additionally, an in-game option has been added to allow the game to automatically replenish farms after they are exhausted (for the same price as constructing a farm the ordinary way). Chat commands are introduced, in order to communicate more effectively with allied computer players.
The Conquerors Expansion adds four additional single player campaigns. These are based on Attila the Hun's rise to power, Montezuma's defense against Hernándo Cortés and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors," is actually a group of unrelated single scenarios, each based on a significant historical battle. These include the Battle of Agincourt, the saga of Erik the Red, and the Battle of Hastings, among others. Possibly by coincidence, all three campaigns (excluding "Battles of the Conquerors") deal with the history of Spain. The Visigoths (who later became the Spaniards) play an important role in the Attila the Hun campaign, El Cid goes over the Christian reconquests against the Moors, and Montezuma is about the Spanish conquest. In addition, the "Lepanto" scenario from "Battles of the Conquerors is about a Spanish victory against the Ottoman Turks.
While it is possible to run Age of Empires II: The Age of Kings and Age of Empires II: The Conquerors on Windows Vista and Windows 7, a compatibility problem with the games graphics engine will result in graphical errors also known as "toxic grass" (grass will be red and green pixelated and oceans will look pink, purple and cyan-blue). No patch has been released by Microsoft. Running these games with Windows XP compatibility settings or using alt-tab in rare cases can help with the problem but does not completely eliminate it in Vista. There is no known fix for Windows 7.
The Conquerors Expansion introduces in total twenty-six additional unique technologies to Age of Empires II: Age of Kings video game. These technologies can be purchased from various in-game buildings, most notably the castle (which now being able for the player to research the unique technology(ies) of the civilization), and give the player an additional bonus depending on the technology
Age of empires 2


The point of the game is to shepherd your fledgling civilization to world domination, using war, trade, and exploration. You start with the bare minimum to get going, and you've got to balance your people's needs with your desire to be a little Napoleon. The Age of Kings gives you a ton of new units and technologies to enrich your strategic options. Each scenario is placed accurately within history, but you're also free to create your own.
The multiplayer format is robust, allowing up to nine players to share a world. When battles commence, you can take control of every aspect of your workers and soldiers, sending them running for shelter in the town center, ordering them to defend a watchtower, or setting their combat stance to "aggressive" for free-for-all sword smashing fun. When you're not fighting, find your idle peasants with a mouse click and send them back to work chopping trees, rounding up sheep, fishing, or mining gold and stone.
As you acquire more resources, you can improve your soldier's gear and skills, start to trade more efficiently, and make life better for everyone in your empire. You can choose from 13 groups to manage, from the Japanese to the Teutons and Franks. Each group has unique units and special characteristics, making this a game that changes every time you play it.
If all this sounds complicated, it is. New players may be intimidated by the range of choices, but the teaching scenarios are very helpful in conquering the controls. Age of Empires II is a sophisticated, gorgeous successor to the wildly popular original. It's a real feather in Microsoft's cap--a world-building game that will hold you captive.
Amass and equip an army like none ever seen, and use strategy to have them conquer enemies
Construct means of commerce and diplomacy, while discreetly employing intrigue and regicide
Command one of 13 civilizations - including the Franks, Japanese, Byzantines, Vikings, Mongols, and Celts
Battle alongside heroes of the day - Joan of Arc, William Wallace, Genghis Khan, Saladin, or Barbarossa
Friday, July 10, 2009
Swashbuckler Blue vs Grey


Depressingly, that's about it for the positives. For starters, everything about Swashbucklers screams bargain bin. The visuals are all washed-out, as if they've been put through the photocopier one too many times. The graphical quality isn't much better than that offered in the PS2 version of the game, although everything is sharper on the PC and it at least offers widescreen support for modern monitors. Visual elements of the game are often repeated, too, which means that ports feature the same dirt streets, the same taverns, and the same sheriff's departments. Every section of the game needs to be loaded, too, despite the dated look. Loads are nearly instantaneous, but they still break up the flow with continual screen fade-outs and transition screens. A comic-book vibe to the visual flair makes the dated stuff a bit more tolerable, but you're still playing a game that looks as if it came out five years ago. Furthermore, the interface is one of those big "designed for a TV set" affairs, which makes it a chore to simply use your inventory.
Audio is an even bigger advertisement for yesteryear. Presumably to avoid the costs involved with recording dialogue and then translating it for different markets, characters in Swashbucklers grunt conversations like angry, drunken versions of the adults in Peanuts cartoons. Unfortunately, this half-baked attempt at simlish doesn't work here, given that you're trying to make sense of a storyline, not groove on the cutesiness of virtual dolls expressing emotions without uttering any intelligible words. You can't get much out of this grunting, either, because it all sounds like a cross between a snore and a belch. Thankfully, there are captions for all of this snorted dialogue, so you can ignore these annoying noises and just read your way through conversations while listening to the pretty good Wild West-style musical score.
It's a pity that you can't similarly disregard the gameplay. This is a clone of Pirates! in every imaginable way, but without the depth and sense of fun that permeated that 2005 remake. Character development has some role-playing game aspects, although they're pretty rudimentary. You level up fairly quickly, but can apply the points gained to only three skills: fencing, shooting, and defense. Perks that provide special melee attacks, defense bonuses, and the like can also be chosen, which gives you at least a little more freedom to build a character. Regardless, there isn't enough choice here to let you really customize Gray. The arcade-style combat is equally straightforward on both terra firma and on the high seas. You move around with the WASD keys and fight with clicks of the left mouse button. Both ways of doing battle are fast-paced; Gray is an expert swordsman, and the vessels at his command are able to rip off cannon fire at Gatling-gun speeds. It's only when dueling enemy captains at the conclusion of boarding sequences that you're required to do any thinking, and this really just requires you to pace yourself by taking breathers every now and again as you run out of energy.
Earning money from ship-selling and trading isn't really necessary, either, given that you can make just about all of the cash that you want by taking on all comers in the boxing minigame on offer in various ports' bars. This is a bare-fisted version of the captain duel described above that is incredibly easy to win. All you have to do is pound away for a few rounds and occasionally pepper your opponent with a roundhouse special attack to walk away with as much as a thousand bucks.
If you're looking to recreate the Pirates! experience, just replay that fantastic game. Don't bother with this dull copy unless you've got a fetish for mentally ill buccaneers.
Thursday, July 9, 2009
NFS Carbon
The gameplay is based upon rival street racing crews.
Players run a crew and can hire specific street racers to be in their crew. Each hirable street racer has two skills, one which is a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets to reducing police attention.
In career mode, players have to race tracks to conquer territories and face off against bosses to conquer districts.
Unlike Need for Speed: Most Wanted and Underground, Carbon had no drag racing. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need For Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted; and new style of event, Canyon Event, based on Japanese Touge races. There are four types of Canyon Events: Canyon Duel, Canyon Race, Canyon Checkpoint and Canyon Drift.
There is also the ability now to upload one's in-game screenshots to the Need for Speed website, complete with stats and modifications. Also, the Windows, Xbox 360, and PS3 versions features an online only, "Be the Cop" racing mode, wherein the fastest player has to try and evade the others who are all police; once someone overtakes the fastest player they then become the hunted car.
In the PS2 edition of the game, some of the aftermarket wheels cannot be unlocked, only can be seen on other racers.
Knights of honour


Statistically speaking Knights of Honor is very impressive. You can play the game in single player mode, over the Internet or on a LAN. You can choose any one of more than a 100 playable kingdoms in the game. You have a choice of historical period in which to begin the game. The choices are Early (1000AD) High (1200AD) and Late (1350AD) medieval periods. Three difficulty modes have also been included. You can take charge of any of more than 100 kingdoms (the choice of which is dependent on the time period that you choose to play in). The European map is split into provinces and each province is comprised of a town and rural areas and other areas such as coastal villages. To own a province you only have to own the town which helps to keep things from becoming too complicated. There are over 30 different military units in the game and four different religions (Catholic, Orthodox, Muslim and Pagan) which certainly helps to keep things interesting. Extensive diplomacy options have been included and a detailed economic model has also been included with certain goods being specific to certain provinces, which means that some provinces are more desirable to capture than others. In fact from top to bottom Knights of Honor has the sort of depth that you usually find in a turn-based strategy rather than in a real-time strategy game.
In Knights of Honor you essentially have to try and become Emperor of all Europe. You can either achieve this through conquest or by being elected the Ultimate Emperor of Europe. Either way is going to require a great deal of effort regardless of whichever nation you begin with. Simply achieving this goal will earn you a Minor Victory. To earn a Major Victory you'll also have to earn all of the 10 Kingdom Advantages. Kingdom Advantages are rewards for economic achievements and they give you Kingdom unique bonuses. Secret Order for instance gives your spies superior skills and gives espionage a higher chance of success. Each of these Kingdom Advantages has a number of prerequisites that are either trade or exotic goods and as a result they can be very tricky to achieve. Nevertheless they are worth pursuing and add an extra level of depth to the game. Your resources in Knights of Honor are Gold, Piety and Books which are for the whole kingdom whilst the Workers and Food resources are specific to each town. Gold of course is your currency and what you'll need to purchase items and buildings etc. You have full control over your kingdom's tax rate and can set no tax, normal tax, double tax and war tax. Pushing the peasants too far though will result in a revolt. Piety comes from monasteries, churches and cathedrals. It can be used for increasing your Kingdom Power (a measure of stability and prosperity) and converting provinces to your religion as well as other religious actions. Books come from libraries and universities (Clerics can also write books) and they are used for educating your knights and assimilating foreign populations.
As we said in the introduction to this review, the game is all about the use you make of your knights. There are six different types of knight in the game and they all have an important role to play and will help you to shape your style of play. Knights can be Marshals, Clerics, Merchants, Spies, Landlords and Builders. You can have a maximum of nine knights at any one time and you can even use a Prince to act as a knight if you don't have the money to employ a knight but this can be a dangerous policy as they are the future heirs to your nations throne. As you would imagine each of the knight types bring their own advantages. Using knights as Merchants for instance will bring your nation a greater income of gold, Marshals can have armies and run your province and conquer other provinces. Clerics will give you an increase in Piety and write books whilst Builders will ensure your town develops more quickly and also provide a richer supply of workers. What makes the game so good is that your choice of knights will shape your overall strategy and it allows for plenty of replay value.
Battles are a key part of Knights of Honor and thankfully a Quick Battle mode has been included to enable you to become comfortable with the games combat system. The battles in Knights of Honor take into account the terrain you're battling on. Morale is a key factor and your units morale will fluctuate during a battle to reflect how a battle is going. Units are controlled on a group level which makes large forces easier to manipulate. There are eight different varieties of battles such as Open Field, Plundering, Town Assault, Siege, River Cross, Camp Assault, Fortified Camp Assault and Sea Battles. The battles can either be left to the AI to carry out or you can take part in them yourself. The only exception to this is the Sea Battles that can only be resolved automatically, which is something of a disappointment. On the whole the battle system is satisfactory but it's doesn't offer anything that we haven't seen before and some may be disappointed with this but overall the combat system is a solid one and actually works very well.
More and more strategy games are being created in full 3D worlds and it's actually refreshing to see that Knights of Honor remains in the tried and tested 2D environment. Some may see this as a disappointment but the game looks very nice and putting the game in a 3D environment would probably serve no purpose at all apart from pushing up the graphics card requirements unnecessarily. The game is playable only at the resolution of 1024x768 in full screen mode, which is unfortunate if you play your games on a 17" TFT as the graphics aren't as sharp as they should be (this is becoming a major complaint with recent strategy games). The campaign map is more or less static but you will see some animations such as clouds floating past, birds circling and peasants and military units moving around. When a battle occurs the view is more zoomed in but you still can't rotate the camera angle. You'll also see military units walk through each other occasionally which looks a little messy but doesn't really spoil anything.
Knights of Honor is absolutely fine for deaf gamers. Virtually all the information in the game is shown via text. The introduction has a small amount of speech that isn't subtitled and there is the occasional voice over on the main screen and in the game itself which isn't subtitled but any verbal notifications are accompanied by visual notifications so they don't cause any problems. You receive text messages of events between other kingdoms so you'll be able to follow other events in the game. The tutorial is fully subtitled which means you'll be able to learn the games concepts without any trouble. The game manual has also been well done with over 60 pages of very useful information. You'll also get a pull out tech tree that shows you all the military, advanced and civilian buildings that can be built as well as listing all of the Kingdom Advantages, trade and exotic goods. On the reverse of the tech tree you'll find a map that shows all the kingdoms that are in the game.
It's probably unfortunate that Knights of Honor has been released slap bang in the middle of the games rush that leads up to Christmas. With highly anticipated titles being released on a weekly basis it would be quite easy to let Knights of Honor go unnoticed but this would be a criminal thing to do especially if you are a fan of strategy games. It's depth and replay value are without question (in fact it's just not possible to cover all what the game offers because it's just so extensive). What I really like about it though is that whilst it has plenty of depth the game has remained simple to understand and only a hours play is required to be completely comfortable with the game which is impressive for a strategy title with so much depth. There are some disappointments such as being unable to control sea battles and the multiplayer game being just battles rather than a full campaign but here's hoping that a sequel is developed and that these disappointments are corrected because it's one of the best strategy games available at the moment.
Assasian Creed

The highly anticipated Assassin’s Creed is developed by Ubisoft Montreal, who also developed the Splinter Cell series. The story takes place in the year 2012; likely a setting different from many gamers’ expectations prior to the game’s release. You take on the role of Desmond Miles, a 25 year old bartender. Desmond is captured by a pharmaceutical company called Abstergo Industries. With the Animus table, an Abstergo Industries invention, Desmond is used to access the memories of his ancestor, Altair. These memories originate in the year 1191 AD, during the Third Crusade, a time of castles, kings, knights and legions. Altair was a skilled assassin during this period, charged with eliminating the nine men on his master Al Mualim’s hit list. Oh, Desmond is an assassin too; must be a genetics thing.This guide will help you find your way through the streets of Damascus, Acre and Jerusalem. You’ll find instructions for completing all of the investigations needed to gain the required knowledge of each of your targets, as well as tactics to assassinate them. This walkthrough was written based on the Xbox 360 version, but the strategies contained within still apply to the other versions of the game. If you are playing the PS3 version of the game, simply ignore all references the Xbox 360’s achievement system. In an effort to make this guide apply to all versions of Assassin’s Creed, controls are referred to as Head, Weapon Hand, Empty Hand or Legs (Y, X, B, and A on the Xbox 360 version). Refer to the instruction manual that came with your copy of the game for the buttons that these labels refer to.
Tuesday, July 7, 2009
Prince of Persia "Warrior Within"

In this new episode, called Prince of Persia : Warrior Within (POP:WW), the prince is now on the run from the Dahaka, a creature whose sole purpose it to put an end to whosoever releases the Sands of Time’.
In this episode, the prince embarks on a journey to the island where the Maharaja found the Sands of Time. The prince’s goal in this episode is to locate the rumored portals and use it to travel back in time to stop the Sands of Time from being created.
Prince of Persia "Sands of Time"

Publisher Ubisoft brings us the next official installment in the legendary Prince of Persia series with Prince of Persia: The Sands of Time . You Play as an acrobatic Prince who can run on walls, swing off poles, jump and flip, and much, much more. Using the Sands of Time, players can slow, stop and even reverse the flow of time to their advantage. Wield several different powerful swords and do battle with magical enemies on your mission to restore order to ancient Persia. Extra features include the complete original Prince of Persia game as well as a level from the original game redesigned in 3D.
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Some Secrets:-
The game's creator wasn't the only one in his family who was helping. He used a special technique called Rotoscoping and filmed his brother, David performing the Prince's acrobatic moves. Then he traced each frame with a special image to create the Prince's smooth form. Also, his father composed the music with a team of five musicians.
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The Come back:-
One of the greatest adventure franchises of all-time, the Prince of Persia series, made an awe-inspiring comeback to a new generation with Prince of Persia: The Sands of Time. We praised it loudly at the time, saying it was one of our favorite adventure games ever, and we still mean it. Ubisoft took the formula that crafted the classics and morphed it into a symbol of how to pick up an old franchise, dust it off, and spruce it up with expert craft. One of the brightest points in a game like this is when you uncover the solution to a difficult environmental puzzle, only to feel the smile on your face intensify as you conquer it. Players enjoyed dozens of moments like those with the aforementioned puzzles littered with elaborate acrobatics designed for escape from certain death, and intense combat scenarios that allowed for the stoppage of time with via your trusty dagger.
Prince Of Persia The Two Thrones.

INTRODUCTION :-
On his way back from the Island of Time, having defeated the Dahaka, the Prince was expecting to return home to a peaceful Babylon. He had changed his fate and even saved Kaileena, the Empress of Time, from her fate on his journey. "All that is yours is rightfully mine, and mine it will be", a voice proclaims from some unknown distance. When the Prince reaches the shores of Babylon he witnesses his city set ablaze. As the Prince looks in shock at the horror in front of his eyes, his boat is destroyed. Waking up to a wrecked boat near the shores of Babylon, the Prince sees Kaileena being taken prisoner by some unknown guards. He sets off to save Kaileena and find out what went wrong.
In Prince of Persia: The Two Thrones, the player is given, for the first time, the opportunity to avoid battle by the use of Speed Kills. This guide will list every opportunity for every speed kill, as well as give you a full walkthrough from beginning to end with life upgrade locations as well as other secrets. If you want to know the precise time to press the primary attack button for a speed kill then the speed kill stab animations section will make an excellent read.
